Four Color Problem
지도의 색칠
우선 다음 그림에 빨강, 파랑, 노랑 세 가지
색으로, 경계가 꼭 다른 색으로 구분되게 색칠할
수가 있는가 생각하여 보시오.
단, 한 점에서 접하는 경우에는 경계로 보지
않는다.

아마 잘 되지 않음을 쉽게 알 수 있을 것이다.
그러면 4색으로는 어떨까? 이것은 유명한 지도
색칠하기 문제이다.
이 문제의 기원은 앞에 학습한 Euler의
"쾨니히스베르크의 다리 건너기"문제와 같은
무렵이며, 그 이후 20C 들어와 새로이 각광을
받고 있는 수학의 topology와 다양한 수학들,
특히 이산수학의 graph이론의 연구의 결과로
해결이 되었다.
현대 수학은 magic에 관한 것들, 끈의 매듭,
미로, 한붓그리기, 앞뒤가 없는 뫼비우스의 띠,
내부 외부가 없는 Klein의 병, 지도 색칠하기,
최적 여행 경로도 등 우리 생활 주변의 여러
문제들은 모두 다 현대 수학의 연구 대상으로
되어수학이 우리 생활과 더욱 가깝게 생각되는
폭 넓은 학문으로 발전하게 되었다.
특히, graph이론의 응용은 고속도로의
인터체인지, 공장과 각 지점 사이의 제품 운반
경로, 전자 제품의 회로도 등 실용적인 면에서도
그 응용의 폭이 넓다.
위 문제는 4색으로는 가능하며, 그 이치를 더
쉽게 이해하려면 연결 상태가 같은 직선형
도선으로 바꾸어 생각하면 이해하기 빠르다.
지도의 색칠 방법은
어떤 복잡한 지도라도 4색만 있으면 구분이
가능하다
라는 4색 문제(four color problem)는뫼비우스
(독일 수학자 1790∼1868)가 1840년 강의를
시작함으로써 시작되었고, 그후 어떤 복잡한
지도라도 5색만 있으면 색칠하는 방법이
가능하다는 사실이 증명되었다.
소련의 젊은 수학자 브오르인스키
(1923∼1943년)는 4색 문제에 관한 정리를
발견하였다고는 하나 유감스럽게도 2차 대전 중
전사하였으므로 그 결과가 전해지지 않는다.
지도가 놓여 있는 공간의 모양은 4색문제의
일반화에서 중요하며다양한 응용결과를 얻을 수
있다. 만일 지도가 놓인 공간의 연결 상태가 공과
같은 것 위에 있는 임의의 지도는 은 4색, 도넛
모양인 입체 위에 있는 지도는 7색이 있어야
된다는 것도 현재 알려져 있다.
다음 그림은 위상적으로 동형인 지도에 대하여는
같은 개수의 색이 필요함을 보여준다.
Figure. Topological equivalence. Each of the maps
shown is equivalent as far as the four colour
problem is concerned; topologically there is no
difference between any of them.

문제 1. 다음 지도를 구분하기에 필요한 색은 몇
가지인가를 알아보시오.

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(See also: The Mathematics Behind the Maps,
The Most Colorful Math of All, and The Story of
the Young Map Colorer.)
The Four Color Problem was famous and
unsolved for many years. Has it been solved?
What do you think?
The story of the problem
Since the time that mapmakers began making
maps that show distinct regions (such as
countries or states), it has been known among
those in that trade, that if you plan well
enough, you will never need more than four
colors to color the maps that you make.
The basic rule for coloring a map is that no two
regions that share a boundary can be the same
color. (The map would look ambiguous from a
distance.) It is okay for two regions that only
meet at a single point to be colored the same
color, however. If you look at a some maps or
an atlas, you can verify that this is how all
familiar maps are colored.
Mapmakers are not mathematicians, so the
assertion that only four colors would be
necessary for all maps gained acceptance in
the map-making community over the years
because no one ever stumbled upon a map
that required the use of five colors. When
mathematicians picked up the thread of the
conversation, they began by asking questions
like: Are you sure that four colors are enough?
How do you know that no one can draw a map
that requires five colors? What is it about the
way that regions are arranged and touch each
other in a map that would make such a thing
true?
When the question came to the European
mathematics community at the end of the 19th
century, it was perceived as interesting but
solvable. Prominent and experienced
mathematicians who tackled the problem were
surprised by their inability to solve it. Take for
example, this account from The Four Color
Problem: Assaults and Conquesst by Saaty
and Kainen:
The great mathematician, Herman
Minkowski, once told his students that
the 4-Color Conjecture had not been
settled because only third-rate
mathematicians had concerned
themselves with it. "I believe I can
prove it," he declared. After a long
period, he admitted, "Heaven is
angered by my arrogance; my proof is
also defective." (Saaty & Kainen ,
1986,p.8)
A Special Role for the Computer
(4색 문제의 해결은 computer를 사용하였다.)
In 1976, the conjecture was apparently proved
by Wolfgang Haken and Kenneth Appel at the
Univeristiy of Illinois with the aid of a computer.
The program that they wrote was thousands of
lines long and took over 1200 hours to run.
Since that time, a collective effort by interested
mathematicians has been under way to check
the program. So far the only errors that have
been found are minor and were easily fixed.
Many mathematicians accept the theorem as
true.
The proof of the 4-Color-Theorem is a
doorway to some interesting questions about
the role of human minds and computing
machines in mathematics. Is it ``fair'' to accept
as true what a computer can verify, even
though no single person can? Does the nature
or texture of what humans can discover about
their world change with the use of computers
as thinking tools? Computers are huge and
powerful, but finite; will using them as thinking
tools be ultimately limiting? These issues are
raised and considered in Ad Infinitum: The
Ghost in Turing's Machine by Brian Rotman,
and Pi in the Sky by John Barrow.
Statements(명제), Conjectures (가설), and
Theorems (정리)
In Mathematics a statement or assertion is a
sentence that you are trying to evaluate as true
or false. A statement wouldn't have words in it
like maybe, perhaps, or sometimes. When
you make a statement, you try to make it as
precise as possible.
When you think that a statement that you have
made is true, you call it a conjecture.
When you have proved that the statement is
true, it is called a theorem.
Writing Down Your Discoveries as
Proofs
``Doing'' proofs often strikes fear into the heart
of the non-mathematician, probably because
they are associated with the dense, almost
incomprehensible language packed with strange
symbols and Greek letters that characterizes
the proofs in a math book.
It is true that experienced mathematicians
communicate the proofs of their theorems in a
sparse language that wastes no ink on the
page. Inexperienced mathematicians should
remember that when they are communicating
with one another, completeness,
comprehensibility, and understanding are far
more important than dense language. What
matters the most is showing that the proof has
been pursued logically, and that there are no
leaps or gaps in the path to the conclusion.
Always in mathematics, it is important to ask,
``How do I know this?'' and ``Am I sure that
this is true?'' and to communicate the answers
to those questions in language that is clear in
the mathematical community to which you
belong.
It is important to remember that proof is not
persuasion. Something is not proved
mathematically because it seems believable. A
statement is true mathematically when, by the
rules of logic, it is irrefutable.
Understanding the three proof techniques of
induction, deduction, and proof by contradiction
can often give you ideas for approaches to
take when you are struggling with a problem.
You can think of these three techniques as
patterns of reasoning. These patterns of
reasoning are useful in two ways:
- Understanding them can help you follow
someone else's reasoning better when you
know what technique they are using.
- When you have made a conjecture and
you want to try to prove that it is true,
experimenting with the different proof
techniques might help you find a proof.
Two other techniques, proof by typesetting and
proof by intimidation are often used by the
unscrupulous. Don't be fooled!
다음 그림의 지도는 그래프의 모양으로 바꾸어 생각할 수
있다.

지도를 색으로 구분할 수 있게 색칠한다는 것은
다음 그래프에서 인접한 vertex는 다른 색을
대응시켜야 한다는 것과 같다. 이것은
graph의coloring문제를 생각하여 해결할 수 있다.
Coloring Graphs
G = (V , E , v) is a graph with no multiple edges and C =
{ c1,c2,...,cx }
is a set of colors.
A function f : V → C is called a coloring of graph G using
x colors - a coloring is proper if any two adjacent
vertices have different colors.
- the smallest number of colors needed to produce a
proper coloring of a graph G is called the chromatic number
of G, denoted by x(G).
Chromatic polynomial PG(x) is the number of ways to
properly color G with x or fewer color

Theorem A.If G is a disconnected graph with
components G1,G2,...,Gm then

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Theorem B .

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